Ars Magica 5E: Lords of Men
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The nobility rule Mythic Europe, bringing prosperity — or ruin — to their people. Great lords seek to expand or solidify their power, and lesser nobility try to better their lots, while the peasantry simply try to survive.
The magi of the Order of Hermes stand apart, limited by their prohibition against meddling in mundane orders, but even they are subject to the whims of politics and warfare.
The Lords of Men sourcebook provides detailed information on the lives of Mythic Europe nobility, their lands, entertainments, and warfare. Populate your games with historically accurate manors. Exploit the peasantry — or stage a revolt. Negotiate treaties against the backdrop of a tournament, or face a siege after the negotiations have failed.
Even the magi are not immune to the world around them. Bring this conflict to your table with Lords of Men.
A sourcebook focusing on the feudal system of Mythic Europe and its leaders.
Includes story ideas and starters ranging from conflicts between the Order of Hermes and the nobility to tournaments and hunts.
Introduces new system elements, including massed combat and the mechanical effects of noble titles.
Lords of Men: Contents
Chapter 1: Rule by the Sword
Chapter 2: Politics
Chapter 3: A Comparison of Titles
Chapter 4: Interference
Chapter 5: Leisure
Chapter 6: Manorial Fiefs
Chapter 7: The Peasantry
Chapter 8: Massed Combat
Chapter 9: Optional Combat Rules
Appendix: Play Aids