Ars Magica 5E: The Church
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The Church affects the daily lives of all living in Mythic Europe, even the magi. Religious belief is widespread, built out of faith and sometimes fear. But even the most devout churchgoer can be corrupted by the Infernal, and even the most skeptical magus can become a believer.
In The Church, you’ll find mechanics to help measure the devotion and faith of your characters and NPCs, and how to use these concepts to drive story. You’ll learn basic church hierarchy and how to construct a local church for your games.
Information on the Corrupt provides story hooks and mechanics for your magi to conduct secret investigations within the church. Or you might infiltrate or oppose a group like the Knights Templar. Bring the faith of your characters to life with The Church.
A sourcebook about the Western Church as an institution in Mythic Europe.
Provides story hooks to get your magi involved in Church dealings and mechanics to make it happen.
Includes detailed information and game mechanics for Church-related groups such as the Knights Templar and the Franciscans.
The Church: Contents
Chapter 1: Introduction
Chapter 2: The Congregation
Chapter 3: The Diocese
Chapter 4: The Rule & Religious Life
Chapter 5: The Women
Chapter 6: The Corrupt
Chapter 7: The Knights Templar
Chapter 8: The Franciscans
Appendix: Bibliography