Conan RPG: Kull Of Atlantis

Now £23.69(SAVE 5%)
RRP £25.00
PayPal Later
Pay in 3 interest-free payments on eligible purchases. Learn more

In stock

Pre-Order Notice

Please note that any orders that contain a pre-order won't be dispatched until items in the order are available. Please keep this in mind before you place any orders that contain both in-stock and pre-order items. Please place a separate order to receive in-stock item(s) sooner!

Eligible for our Pre-Order Price-Drop Guarantee!

SKU:
ZSPG-MUH050398
Category:
Tag:
  • Description
  • Reviews

DANGER BREEDS CAUTION, AND ONLY A WARY MAN LIVES LONG IN THAT WILD COUNTRY WHERE THE HOT VENDHYAN PLAINS MEET THE CRAGS OF THE HIMELIANS AN HOUR’S RIDE WESTWARD OR NORTHWARD AND ONE CROSSED THE BORDER AND WAS AMONG THE HILLS WHERE MEN LIVED BY THE LAW OF THE KNIFE.

Here, for the first time in roleplaying gaming, Kull and his world are described in all their savage, dreamlike glory. This alternate setting for Conan roleplaying is the ultimate reference to the Pre- Cataclysmic Age, in the time when the Atlantean barbarian Kull rose to become King of Valusia, greatest of the Seven Empires. Just as Conan and his exploits defined the Hyborian Age, his predecessor Kull shaped the destiny of the Thurian Age. This period, thousands of years prior to Conan’s own, is a time of mystery and magic, a period defined by antiquity and decline, yet shaken to its core by its savage new king, Kull.

The curious gods and myths of the Thurian Age, including rules for magic and even time travel.
A gazetteer of the lands of the Thurian Age: the Seven Empires, the untamed Pictish Isles, distant Lemuria, the primitive island of Atlantis from whence came Kull, and the mysterious End of the World.
A gallery of non-player characters such as Kull and his court: Brule the Spear-slayer, Counselor Tu, and others — as well as enemies as dangerous as the diabolical sorcerer Thulsa Doom.
New archetypes such as the Agent, Ambassador, Counselor, and Gladiator.
New player options, from homelands and backgrounds to the enigmatic Elder Race, new stories, talents, natures, and war stories.
Guidelines for running court-based campaigns and campaigns set in the dreamy, ancient, and mysterious world of Kull.
A variety of adventure seeds as well as a ready-to-play adventure, “The Rookery of Umra-Zhul”.